Showing posts with label PC Games. Show all posts
Showing posts with label PC Games. Show all posts

Tuesday, 3 April 2012

Harry Potter and the Goblet of Fire

Harry, Ron, and Hermione are back in Harry Potter and the Goblet of Fire, a game based on J.K. Rowling's fourth book.
As Harry Potter, Ron Weasley, and Hermione Granger enter their fourth year at Hogwarts School of Wizardry and Witchcraft, new challenges await them, both "professional" and personal. The Harry Potter and the Goblet of Fire video game sticks strictly to the adventure aspects of the story, never touching upon the sticky relationship drama that makes up key subplots in the novel and the film. You'll still have plenty to do in the game, though: Guide the trio of young wizards through various locales, fight magical creatures, solve puzzles, and usher Harry through the Triwizard Tournament challenges just before a climactic showdown with Lord Voldemort himself. Though the collection aspects of the game are a drag at times, The Goblet of Fire still does enough to keep Potter fans engaged throughout.
Harry, Ron, and Hermione are back in the newest Harry Potter video game.
The Goblet of Fire makes a few departures from the last game in the series, The Prisoner of Azkaban. You still play as Harry, Ron, and Hermione, but the three don't have unique abilities anymore. You also can't switch between them during a mission in The Goblet of Fire. But you'll still solve plenty of environmental puzzles using each character's standard, context-sensitive charm spells. Cast a charm in the direction of a boulder and you'll lift it with a wingardium leviosa spell. Cast it in the direction of a fire, and your character will automatically do an aqua eructo charm to conjure a stream of water for dousing the flame. Carpe retractum (for opening gates) and herbivicus (for causing plants to bloom) are other context-sensitive charms used in the game. The puzzles you need to solve are usually fairly obvious. For example, while exploring the greenhouses of Hogwarts, you may need to use carpe retractum to pull down bridges, and herbivicus to open up lily pads that let you cross small bodies of water. Some obstacles, like extra-large boulders or flames, require two or more of the characters to simultaneously cast their charms to overcome them. The artificial intelligence controlling the other characters is smart enough to help you out when it needs to, but if you're playing three-player cooperative mode, you'll need to work with your friends to do the same task. It's also worth noting that players can jump out of cooperative mode at any time, switching control over to the computer if one player needs to leave.
Jinx spells are another primary spell type. Jinxes are basically just an attack you use to attack monsters in the game, which include fire salamanders, dugbogs, and erklings. The menagerie isn't very extensive, but each of the monsters has a different fighting style and offers a different challenge. You can combine charms and jinxes to do combined attacks on creatures, as well. For example, if one character lifts a creature up in the air with a wingardium leviosa charm, the others can jinx it while it's being held for a combined attack, which is more powerful and effective than just spamming the jinx button.
As you make your way through the game's levels, solving puzzles and fighting creatures, you'll collect Bertie Bott's Every-Flavor Beans, which you can get when dropped by defeated creatures, or by jinxing random parts of the environments. The beans serve as currency, which you can use to buy cards to power up each character. The character card system adds depth to the game, letting you customize each of the three characters depending on the situation and play style. Some cards increase the power of your jinxes; others add stamina or duration to your magicus extremus meter, which when filled, gives you a limited amount of increased firepower for your spells. The more expensive and interesting cards let you fire double or triple jinxes with each cast, or give you an advantage against certain creatures. Each character can only use three cards in a mission, so you'll need to choose carefully before starting. Each character also maintains his or her own bean count and deck of cards, so that encourages you to switch between characters as you go through the campaign and make sure all of them have around equal power.
The primary gameplay in The Goblet of Fire involves collecting Triwizard shields that are scattered about the various levels. Some are hidden away for you to pick up, while others are earned by defeating boss creatures. Most of them require you to use your spells to solve environmental puzzles and reach them in out-of-the-way places. As you collect Triwizard shields, later levels are unlocked for play, letting you explore areas such as the Forbidden Forest and the roofs and greenhouses of Hogwarts. There are other items scattered about the levels, such as minishields, statuettes, and mushrooms, that you're asked to collect. Some of these also yield Triwizard shields, while others unlock cards. The problem is that after you've collected all of a certain item, it's never made clear what you've won. Sometimes a Triwizard shield popped up elsewhere in the level. Other times, we never quite figured out what we won by finding all the statuettes or magic mushrooms in a given map. Because the game relies a lot on having you replay certain levels to find all the collectibles, it's somewhat frustrating to not receive immediate feedback on what you've gotten out of searching every nook and cranny. Despite that flaw, it's still pretty fun to explore each of the game's levels the first time, fighting the monsters and finding the Triwizard shields.
The Triwizard challenges you unlock also help mix up the gameplay, as they're different in nature from the standard levels. The Triwizard challenges follow the template used in the book and the film; one challenge has Harry fly off on his broom with a dragon in pursuit, while another has Harry explore the depths of the Black Lake. These levels don't involve any exploration or collection--they're pretty much linear races, with some light combat involved.
You'll explore various levels looking for Triwizard shields.
Graphically, The Goblet of Fire is competent, excelling the most in its environment. For example, as you scale the towers and roofs of Hogwarts, you can see the surrounding buildings of the school grounds in the distance. The dragon that chases you through your first play of the Forbidden Forest is also quite imposing and impressive visually. Spell effects also look impressive, making use of particles and other lighting effects. However, the character models look pretty small on screen and don't animate particularly well. What's most disappointing is that the game never leverages any media from the film, aside from still shots used to decorate the cards. The cutscenes in the game are comic-like in their style, not unlike the cover art of the books. Though they still offer an air of authenticity, the frugal nature of the cutscenes seems oddly deflating given the visual splendor Potter fans have come to expect from the films. The four platforms look quite similar in general, with the Xbox and PC versions offering the sharpest graphics, and the PS2 and GameCube versions looking somewhat muddier in comparison. As far as sound goes, the spells and creature effects seem pretty good, as does the music used in the menus and during cutscenes. The voice acting used in the game can get somewhat repetitive over time.
As a platformer aimed at the younger crowd of Potter fans, The Goblet of Fire does a good job at delivering an experience that is in line with the plot of the books. Even if you're an older fan of the Harry Potter books, the game is still worth checking out, especially if you've got two other friends to play the game in three-player cooperative mode. It's definitely not quite as awe-inspiring an experience as seeing the films, but if you want a more interactive take on what it might be like to be in the world of magic, The Goblet of Fire video game will suit you just fine.





Thursday, 29 March 2012

Grand Theft Auto GTA Undercover 2 Full Version


 Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City- Undercover 2 by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City- Undercover 2. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City- Undercover 2 seems to want Tommy dead. His only answer is to fight back and take over the city himself.
From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation®2 computer entertainment system this October. Vice City- Undercover 2 is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.
As a major gateway to South America and the Caribbean and attracting migrants, Vice City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Vice City- Undercover 2 to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.

Vice City- Undercover 2 offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air?
As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Vice City's- Undercover 2 FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things.
For the action man, or outdoors type, there's tons of fun things to do and adventures to be had… guaranteed. For the secretive or creepy type, Vice City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
Grand Theft Auto: Vice City- Undercover 2 is the most diverse and ambitious piece of interactive entertainment yet created. The game is developed by Rockstar North and published by Rockstar Games.

NEW YORK--May 21, 2002--Rockstar Games, the world-renowned publishing division of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), proudly announces Grand Theft Auto: Vice City, the follow-up to the global blockbuster title Grand Theft Auto 3. Grand Theft Auto: Vice City- Undercover 2 is the latest installment in the gaming franchise that has exceeded 11 million units in total sales to-date. It will be available exclusively for PlayStation(R)2 and is expected to hit retail shelves in the United States on October 22nd. Grand Theft Auto: Vice City- Undercover 2 will surpass the unprecedented gameplay, cinematic graphics and immersive audio experience that gamers associate with Grand Theft Auto 3, which was released in October 2001 and has rapidly become the fastest selling, highest grossing game for PlayStation(R)2 computer entertainment system to date, with global sales exceeding 6 million units. Rockstar Games will release additional information about the game's content in July, but the following details are clear: It's an entirely new game set in the '80s, the location is Vice City, and the vibe is glamour, power and corruption...
Sam Houser, the executive producer of the Grand Theft Auto- Undercover 2 franchise and president of Rockstar Games, commented, "The success of Grand Theft Auto 3 has made us very proud, but it has also motivated us enormously. The work currently being done by our development and production teams in Edinburgh and New York is going to surpass the efforts of last year, as we set our sights on making an even more revolutionary gaming experience. This will be reflected in the size of the game, the scope of the gameplay, the extent of the gameplayer's freedom, the quality of production value and the all-important sense of style."

Les Benzies, the producer of Grand Theft Auto- Undercover 2 games, noted, "Although it may appear to be a challenge to develop a game superior to Grand Theft Auto 3, our progress to date on Vice City makes me highly confident that we can deliver a truly innovative game." Kelly Sumner, Take-Two Interactive Software's Chief Executive Officer added, "Grand Theft Auto 3 has become the "must-have" title for PlayStation(R)2 and is appropriately regarded as a landmark in interactive entertainment. We are delighted with the plans for Vice City- Undercover 2, and are totally committed to supporting Rockstar's creative efforts and investing in the development and marketing approach that made Grand Theft Auto 3 such a tremendous success."

Rapidshare Download Link






Takken 3 Full Version Free Download

Tekken 3 is the third installment in the popular Tekken fighting game series. It was released on Arcades in March 1997, and for the PlayStation in mid-1998. A simplified "arcade" version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version is considered by some as one of the greatest games of its genre.[6]

It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was also the last installment of the series for the PlayStation

Gameplay

Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.
Tekken 3 was the first Tekken to feature a beat 'em up Streets of Rage style minigame called Tekken Force, which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame called Tekken Ball, similar to beach volleyball, where one has to either "charge" a ball (hit the ball with a powerful attack) to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.

Story

Set fifteen years after the King of the Iron Fist Tournament 2, the story starts with Jun Kazama, who has been living a quiet life in Yakushima with her young son, Jin, who is the son of Kazuya Mishima.
Heihachi Mishima, meanwhile, has established the Tekken Force, an organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. However, while on an excavation in Mexico, a squadron of Heihachi's Tekken Force is attacked and vanquished by a mysterious being. The only surviving soldier manages to relay a brief message to Heihachi, describing the perpetrator as an "Ogre" or a "Fighting God". Heihachi and a team of soldiers investigate, with Heihachi managing to catch a glimpse of the culprit. After seeing the Ogre character, Heihachi's long dormant dream of world domination is reawakened. He seeks to capture Ogre to use him for this goal.
Soon after, various martial arts masters begin disappearing from all over the world, and Heihachi is convinced that this is Ogre's doing. In Yakushima, Jun starts to feel the presence of Ogre approaching her and Jin. Knowing that she has become a target, Jun tells Jin about Ogre, and instructs him to go straight to Heihachi should anything happen. Sometime after Jin's fifteenth birthday, Ogre does indeed attack. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but Ogre brushes him aside and knocks him unconscious. When Jin reawakens, he finds that the house has been burned to the ground, and that his mother is missing and most likely dead.
Driven by revenge, Jin goes to Heihachi and tells him everything. Jin begs Heihachi to train him to become strong enough to face Ogre again. Heihachi accepts.
Four years later, Jin grows into an impressive fighter and master of Mishima Style Karate. On Jin's nineteenth birthday, the King of the Iron Fist Tournament 3 is announced, and Jin prepares for his upcoming battle against Ogre. He is unaware, however, that Heihachi is merely using him and the rest of the competitors as bait to lure Ogre out in order to capture him.
Eventually, the tournament leads to the final confrontation between Jin and the God of Fighting. Paul Phoenix was successful in defeating Ogre, however, he leaves after winning the match. Unknown to him at the time, Ogre is able to transform into a much more powerful "true" form, known to the players as "True Ogre". When Jin arrives, he is confronted by this True Ogre form and begins the fight. The battle rages for hours, until Jin finally emerges the victor and Ogre completely dissolves. Moments later, Jin is gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing Jin, finishes the job personally by firing a final shot into his grandson's head.
However, Jin, revived by the Devil Gene within him (because after Jin's mother had gone missing following an attack from Ogre, Devil returned, branded Jin's left arm with a mark, possessing him), reawakens and makes quick work of the soldiers, turning his attention to Heihachi and literally smashing him through the wall of the temple. Heihachi survives the long fall, but Jin, in mid-air, sprouts black, feathery wings and strikes Heihachi one last time. He then flies off into the night, leaving his bewildered grandfather staring after him.

Music

The soundtrack of Tekken 3 is mostly composed of Big Beat music, with the songs composed by Nobuyoshi Sano, Keiichi Okabe, Hiroyuki Kawada, Minamo Takahashi and Yu Miyake; the composers were inspired by artists like The Prodigy, Chemical Brothers, Lunatic Calm, The Crystal Method, Underworld and Coldcut.[7]

Character Roster

Returning Characters

Paul Phoenix
Nina Williams
Yoshimitsu
Lei Wulong
Anna Williams
Heihachi Mishima

New Characters

Jin Kazama
Ling Xiaoyu
Hwoarang
King II
Eddy Gordo
Forest Law
Kuma II
Panda
Julia Chang
Bryan Fury
Gun Jack
Mokujin
Ogre
True Ogre
Tiger Jackson

Bonus Characters

Gon
Dr. Bosconovitch

Gameplay Trailer







Thursday, 22 March 2012

Virtua Tennis Free Download

Tennis fans should be in heaven after playing Virtua Tennis.

Tennis isn't exactly one of those sports games that people get terribly excited over. You don't see any yearly tennis franchises out there, so a good tennis game is hard to find. Luckily, Virtua Tennis features an easy control scheme, great graphics, and exciting gameplay that will probably manage to rope in a few non-tennis fans along the way.
Because Virtua Tennis is a port of an arcade game, its main mode is nice and short. You pick one of several real-life tennis players, choose singles or doubles play, and move through several stages of increasing difficulty. There's also an exhibition mode that lets you choose a court, put two or four players on it, and play for kicks. You can also customize the rules, setting the number of wins required to end a match, disabling the advantage rule, and so on. Exhibition mode also serves as the game's best mode for multiplayer games, which are a real blast. The meat of the single-player game is in its questlike world-circuit mode. In the world circuit, you start out staring at a world map, as you do in Street Fighter Alpha 3's world-tour mode. Different spots on the map correspond to different challenges. Some are simple singles matches, some are doubles, and some are minigames in which you train. The training levels, which include activities such as aiming at bowling pins, lobbing tennis balls into cans, knocking boxes off the court, and aiming at a bull's-eye target painted on the court, are all pretty cool. Along the way, you'll be earning money, which can be spent in the tennis shop. In the shop, you can unlock extra tennis players for the game's other modes, purchase new outfits, and contract partners so that you can play in world-circuit doubles matches.
The control mirrors the old Nintendo Tennis game for the NES - you use one button for standard swings and another for lobs. Of course, you have significantly more control over the ball, as you can push in a direction while hitting the ball to aim it at different parts of the court. This lets you force the opposing player to run back and forth quite a bit. While it's pretty easy to judge the ball's trajectory and get to it when you're playing on the close side of the court, you'll have to get used to judging the ball's location using only its shadow when you're playing on the far side of the court, which makes for a slightly tougher match. But after a few matches, you'll get used to playing on both sides of the court. In one-player games, you can use an alternate camera angle that gives you a behind-the-back view of the action, but this makes it even harder to properly judge the ball.
The character models have a nice look to them. The players are realistic, with little features like fingers and teeth. Of course, these little touches are noticeable only during the replay mode, which shows a close-up of the action, using an exaggerated version of the blurring effect made popular by Metal Gear Solid. On the audio side, things like balls hitting rackets and on-court voices all sound very nice, but they're a bit marred by a few tracks of bothersome, poppy guitar-rock.
Tennis fans should be in heaven after playing Virtua Tennis. While the game doesn't exactly have a simulation-styled approach, it's definitely a blast to play, and the multiplayer and world-circuit options give it replay value regardless of how many controllers you have.

Requirement:

Processor= 500MHz
RAM= 64MB
Graphics= 16MB